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【单选题】
根据下列材料,请回答下列各题: Questions 61 to 65 are based on the following passage. When it comes to video games and apps, whats a parent to do? On the one hand, were told about the harm of letting kids play with computer games and gadgets (小器具). On the other, were attracted by games and apps marketedtd us as 'educational'. Its a tricky line to follow. Kids apps range from 'baking' cupcakes to crushing war demons (恶魔)Most of them have some educational aspect--at the very least kids learn what ingredients are used in cupcake baking, and the physics of launching Angry Birds at just the right angle to kill the piggies. Thats learning, isnt it? There lie the vague boundaries. Not all games are educational, and not all are shallow forms of entertainment. In fact, most have some elements of both. The trick is to figure out what we want kids to learn and to experience. To collect them all into one category is to miss out on a huge treasure trove (宝库)of learning opportunities. Real learnh apps have a set of criteria that qualifies them as educational, sorather than writing them all off as a waste of time, parents can figure out what their kids are exposed to.'We dont ever want to separate engagement from the purposes of learning,' said Daniel Edelson, Executive Director and Vice President of Educa on and Childrens Programs at the National Geographic Society at a cyber-learning conference last week. 'When youre engaged with activities that have learning goals, you can connect the dots between engagement and learning. If you use engagement in its broadest possible sense when people are paying attention because of bright lights and activity, then you dont find that connection. ' So should parents feel guilty allowing their kids to play games on mobile devices? 'No,' says Dr. Michael Levine of the Joan Ganz Cooney Center, which recently released a study called Learning : Is There an App For That. 'Kids see their parents using mobile phones all the time. Its only natural for them to want to use them too. And from the data in our study it looks like, many parents are letting their children use them responsibly--with restrictions and in moderation. ' What can be inferred from the first paragraph?
A.
Parents feel confused when choosing video games and apps for children.
B.
Parents should prevent children from playing video games and apps.
C.
Parents are told about the harm of different computer games and gadgets.
D.
Parents are suggested to expose children to educational gantes and apps.
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【单选题】如果两只证券收益率之间表现为同向变化,则它们之间的协方差和相关关系就会是( )。
A.
B.
负值
C.
正值
D.
以上选项都不对
【多选题】下列关于对称三相正弦量(不包括零序对称三相正弦量)的说法中正确的是( )。
A.
对称三相正弦量的瞬时值(或相量)之和一定等于零
B.
频率相同、有效值相等、相位不同的三个正弦量就是对称三相正弦量
C.
瞬时值之和或相量之和等于零的三相正弦量一定是对称三相正弦量
D.
以上说法都是错误的
【单选题】下列关于风险分散风险和风险对冲的说法,正确的是( )
A.
只要两种资产收益率的相关系数不为零,那么投资于这两种资产就能降低风险
B.
如果两种资产收益率的相关系数为-0.7,那么投资于这两种资产能较好地对冲风险
C.
如果两种资产收益率的相关系数为1,那么投资于这两种资产能较好地对冲风险
D.
如果两种资产收益率的相关系数为-1,那么分散投资于这两种资产就能完全消除风险
【判断题】蒸汽机最初的设计初衷是为了解决纺纱机效率大幅度提高后的动力不足问题。()
A.
正确
B.
错误
【简答题】0-2 现代管理学是如何产生的?这对当代管理理论研究和管理实践的发展可能提供哪些启示?
【判断题】零相关就是不相关。()
A.
正确
B.
错误
【判断题】零相关就是不相关。( )
A.
正确
B.
错误
【简答题】现代管理学是如何产生的?这对当代管理理论研究和管理实践的发展可能提供哪些启示?
【单选题】一般情况下,构造解析的基本思路是
A.
先研究地质构造形成的动力学机制,再研究地质构造形成的运动学特征,最后分析地质构造的几何学特征
B.
先研究地质构造形成的动力学机制,再研究地质构造的几何学特征,最后分析地质构造形成的运动学特征
C.
先研究地质构造的几何学特征,再研究地质构造形成的运动学特征,最后分析地质构造形成的动力学机制
D.
先研究地质构造形成的运动学特征,再研究地质构造形成的动力学机制,最后分析地质构造的几何学特征
【判断题】零相关就是不相关。
A.
正确
B.
错误
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