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【单选题】
The video game poses a world a much simpler world than our own. wherein success is very clearly defined and, for a time. clearly attainable. Through practice, a player can control this world for a while. He can escape from the anxieties of real life into a place where his own actions always count, where he can be a hero. When the game is over. he hash' t lost or been beaten. Is a surfer beaten when he files from a wave? Most video games call for some semblance of hand-eye coordination, and some hospitals are now using them in rehabilitation programs for brain-damaged patients. It has been found that some patients who were otherwise thought to be unreachable have been 'brought out' through their use. Moreover experimental re- search is now being conducted regarding the feasibility of video games as a test for drunken driving. Intoxicants act to slow reaction time and impair coordination -- and nowhere is this kind of impairment more measurable than on the video game play field. Some day a poor showing at 'Six-Pack Man' may cost you your license. Video games for the microcomputer are net restricted to mere 'twitch' games, however. Strategy games are at last as popular, and among these are the so-called 'fantasy role-playing' adventures. These games allow the player to construct a whole new personality, choosing strengths and weaknesses from a list of possible character traits. Nowadays, more and more adolescents are crowded in electronic game houses for whole days to experience what they perceive to be excitement. In the due course, they train their abilities in confronting with new situations, and what's more, they learn how to communicate with their targeted rivals, in a novel and friendly way. But there is such a large amount of criticism concerning the electronic games that they are generally seen as a vile ways of discovering hostility and belligerence. And the managers of such businesses are severely criticized by the schools and parents alike. On the other hand, this business seems never fading, but instead it becomes a success in many places, even it is strictly controlled by certain policies. One might choose, for instance, a character who is extremely dexterous and swift, but these positive traits must be traded off against others, such as strength and endurance. Players have a tendency to become extremely attached to their characters. My preference runs toward brawn as opposed to brain, which probably reflects some compromise between reality and my own desires. I'm also attached to extrasensory powers, which are likewise denied to me in the real world. According to the article, the video game player can ______.
A.
be successful in his life if success is clearly defined
B.
control the world of our own for a time
C.
forget about the uneasiness of real life for a while
D.
never lose the game when he plays a hero
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举一反三
【判断题】楼道内敷设Φ20mm的波纹管,波纹管敷设全程可以中断。
A.
正确
B.
错误
【简答题】S 、R指令具有“( )”功能。当使用S指令时,其线圈具有自保持功能;当使用R指令时,自保持功能消失,不管触发信号如何变化,输出断开并保持。
【简答题】原始形态教育的特点?
【单选题】与情志过激发病有关的是:
A.
先天因素
B.
社会因素
C.
饮食失调
D.
生活习惯
E.
心神的调节能力
【判断题】楼道明管方式,楼道内敷设Φ20mm的波纹管,波纹管敷设全程不允许中断。
A.
正确
B.
错误
【单选题】要是幻灯片在放映时能自动播放,需要设置
A.
超级链接
B.
动作按钮
C.
排练计时
D.
录制旁白
【判断题】楼道内敷设 20mm 的波纹管,波纹管敷设全程允许中断。
A.
正确
B.
错误
【判断题】楼道内敷设Φ20mm的波纹管,波纹管敷设全程可以中断。
A.
正确
B.
错误
【判断题】教育同生产劳动与社会生活相结合是原始形态教育的特点之一。
A.
正确
B.
错误
【单选题】与情志过激发病有关的是
A.
心神的调节能力
B.
先天因素
C.
饮食失调
D.
生活环境
E.
社会地位
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