If the motion is "violent video games should be banned", which one of the following is an example of relational argumentation. A. Violent video games should be banned, because an ever growing body of research actually supports the idea that violent video games can make kids act more aggressively in their real world relationships, cause an increase in their aggressive behaviors, lower their empathy, making them less kind, and probing the idea that resolution can stem from violence. B. Violent video games should be banned, because video games as a whole appear harmless, but over 50% of kids play video games and 90% of those games are more like to include graphic violent content. C. Violent video games should not be banned, because they have been thought to help especially those with very high tempers to release their anger by not hurting anybody. When very angry and one feels like inflicting pain on another human being, or even kill others, it has been thought appropriate to transfer such anger to violent video games. D. Violent video games should not be banned, because it helps in sustaining the country’s economy. It is apparent that the industry of violent video games has played a significant role in the economic growth of the country.