【简答题】U3_1_1b.wmv 1)I like playing music and going to 1)___in my free time. This weekend I'm going to 2)___In North London to see my friend's 3)___What do you like doing In your free time
【简答题】U2-V1.mp4 Announcement: Welcome to Air Canada non-stop service ____1________. Our flying time today is estimated _______2____________. Please make sure your seat belt is fastened and that your chair...
【简答题】What does the speaker like doing in his free time? Read the paragraph. Then watch Part 1 of the podcast and fill in the blanks with the words that the speaker uses. U3_1_1b.wmv I like playing music an...
【简答题】Based on the Case Study, What actions do you suggest to solve the following communication problems? Some communication problems: u Problem No.1: Receiving a huge number of emails; Spending all day che...
【单选题】Text 2 Imagine, if you will, the average games player. What do you see?
A.
guy who never grew up? Or a nervous 18 -year-old pushing buttons on his controller, lost and alone in a violent onscreen world? Sorry, you lose. The average gamer is starting to look pretty much like the average person .For the first time, according to a U. S. poll commissioned by AOL Games, roughly half of those surveyed, ages 12 t0 55, are tapping away at some kind of electronic game-whether on a PC, a cell phone or another handheld device-for an average of three hours every week. The games people play say a lot about who they are. Machines like the Xbox and PlayStation 2 are largely the territory of twenty-something men, who prefer to picture themselves as sports stars and racing drivers. Men 50 and older prefer military games. Teenage girls are much more likely than boys to play games on their phone, while older women make up the majority of people playing card games such as Hearts online. Is it a good thing, all this time spent on games? Or is it as harmful as television, pulling people ever further from reality? The AOL survey suggests some players are in denial about the ex- tent of their habit. One in 10 gamers finds it impossible to resist games; 1 in 4 admits to losing a night's sleep to play games; and another quarter has been too absorbed to have meals. But don' t think we' re all heading into a world with everyone plugged into, if not totally controlled by, his own game. Quite the contrary: gamers appear to be more engaged with reality than other kinds of couch potatoes. According to a comprehensive survey by the Entertainment Software Association ( ESA-whose members, of course, want you to think video games are healthy), gamers spend an average of 23 hours a week volunteering and going to church, concerts, museums and other cultural events. More enthusiastic gamers who play 11 hours a week or more spend even more time out in the cultural world(34 hours). 51. The AOL survey finds that electronic games _________ . [A] do not present a violent onscreen world [
B.
] no longer keep gamers from growing up [C] are no longer exclusive to young people [D] are not as popular with teenagers as before