皮皮学,免费搜题
登录
搜题
【简答题】
当该研究者打算调查某个城市中所有组织,以了解其相互之间的各种差别,那么他所做研究的分析单位是
拍照语音搜题,微信中搜索"皮皮学"使用
参考答案:
参考解析:
知识点:
.
..
皮皮学刷刷变学霸
举一反三
【简答题】U3_1_1b.wmv 1)I like playing music and going to 1)___in my free time. This weekend I'm going to 2)___In North London to see my friend's 3)___What do you like doing In your free time
【简答题】U2-V1.mp4 Announcement: Welcome to Air Canada non-stop service ____1________. Our flying time today is estimated _______2____________. Please make sure your seat belt is fastened and that your chair...
【单选题】--- What courses are you going to do next semester? --- I don ’ t know. B u t it ’ s about time _____ on something.
A.
I ’ d decide
B.
I decided
C.
I decide
D.
I ’ m deciding
【简答题】What does the speaker like doing in his free time? Read the paragraph. Then watch Part 1 of the podcast and fill in the blanks with the words that the speaker uses. U3_1_1b.wmv I like playing music an...
【简答题】Based on the Case Study, What actions do you suggest to solve the following communication problems? Some communication problems: u Problem No.1: Receiving a huge number of emails; Spending all day che...
【单选题】下列哪些药物具有重氮化反应( )
A.
酰水杨酸
B.
氨基水杨酸钠
C.
甲酸
D.
尿酸
【单选题】下列哪些药物具有重氮化反应( )
A.
乙酰水杨酸
B.
苯甲酸
C.
对氨基水杨酸钠
D.
利尿酸
【单选题】Text 2 Imagine, if you will, the average games player. What do you see?
A.
guy who never grew up? Or a nervous 18 -year-old pushing buttons on his controller, lost and alone in a violent onscreen world? Sorry, you lose. The average gamer is starting to look pretty much like the average person .For the first time, according to a U. S. poll commissioned by AOL Games, roughly half of those surveyed, ages 12 t0 55, are tapping away at some kind of electronic game-whether on a PC, a cell phone or another handheld device-for an average of three hours every week. The games people play say a lot about who they are. Machines like the Xbox and PlayStation 2 are largely the territory of twenty-something men, who prefer to picture themselves as sports stars and racing drivers. Men 50 and older prefer military games. Teenage girls are much more likely than boys to play games on their phone, while older women make up the majority of people playing card games such as Hearts online. Is it a good thing, all this time spent on games? Or is it as harmful as television, pulling people ever further from reality? The AOL survey suggests some players are in denial about the ex- tent of their habit. One in 10 gamers finds it impossible to resist games; 1 in 4 admits to losing a night's sleep to play games; and another quarter has been too absorbed to have meals. But don' t think we' re all heading into a world with everyone plugged into, if not totally controlled by, his own game. Quite the contrary: gamers appear to be more engaged with reality than other kinds of couch potatoes. According to a comprehensive survey by the Entertainment Software Association ( ESA-whose members, of course, want you to think video games are healthy), gamers spend an average of 23 hours a week volunteering and going to church, concerts, museums and other cultural events. More enthusiastic gamers who play 11 hours a week or more spend even more time out in the cultural world(34 hours). 51. The AOL survey finds that electronic games _________ . [A] do not present a violent onscreen world [
B.
] no longer keep gamers from growing up [C] are no longer exclusive to young people [D] are not as popular with teenagers as before
【单选题】下列哪些药物具有重氮化反应()
A.
(A)乙酰水杨酸
B.
(B)对氨基水杨酸钠
C.
(C)苯甲酸
D.
(D)利尿酸
【单选题】2008年中国环境状况公报中指出,影响我国城市空气质量的主要污染物仍是颗粒物,50%的城市颗粒物浓度超过二级标准。这里所说的“标准”是指( )。
A.
环境质量标准
B.
污染物排放标准
C.
环境基础标准
D.
样品标准和方法标准
相关题目:
【单选题】Text 2 Imagine, if you will, the average games player. What do you see?
A.
guy who never grew up? Or a nervous 18 -year-old pushing buttons on his controller, lost and alone in a violent onscreen world? Sorry, you lose. The average gamer is starting to look pretty much like the average person .For the first time, according to a U. S. poll commissioned by AOL Games, roughly half of those surveyed, ages 12 t0 55, are tapping away at some kind of electronic game-whether on a PC, a cell phone or another handheld device-for an average of three hours every week. The games people play say a lot about who they are. Machines like the Xbox and PlayStation 2 are largely the territory of twenty-something men, who prefer to picture themselves as sports stars and racing drivers. Men 50 and older prefer military games. Teenage girls are much more likely than boys to play games on their phone, while older women make up the majority of people playing card games such as Hearts online. Is it a good thing, all this time spent on games? Or is it as harmful as television, pulling people ever further from reality? The AOL survey suggests some players are in denial about the ex- tent of their habit. One in 10 gamers finds it impossible to resist games; 1 in 4 admits to losing a night's sleep to play games; and another quarter has been too absorbed to have meals. But don' t think we' re all heading into a world with everyone plugged into, if not totally controlled by, his own game. Quite the contrary: gamers appear to be more engaged with reality than other kinds of couch potatoes. According to a comprehensive survey by the Entertainment Software Association ( ESA-whose members, of course, want you to think video games are healthy), gamers spend an average of 23 hours a week volunteering and going to church, concerts, museums and other cultural events. More enthusiastic gamers who play 11 hours a week or more spend even more time out in the cultural world(34 hours). 51. The AOL survey finds that electronic games _________ . [A] do not present a violent onscreen world [
B.
] no longer keep gamers from growing up [C] are no longer exclusive to young people [D] are not as popular with teenagers as before