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【单选题】
Good looks, the video-games industry is discovering, will get you only so far. The graphics on a modern game may far outstrip the pixellated blobs of the 1980s, but there is more to a good game than eye candy. Photo-realistic graphics make the lack of authenticity of other aspects of gameplay more apparent. It is not enough for game characters to look better—their behavior. must also be more sophisticated, say researchers working at the interface between gaming and artificial intelligence(AI). Today's games may look better, but the gameplay is 'basically the same' as it was a few years ago, says Michael Mateas, the founder of the Experimental Game Lab at the Georgia Institute of Technology. AI, he suggests, offers an 'untapped frontier' of new possibilities. 'We are topping out on the graphics, so what's going to be the next thing that improves gameplay?' asks John Laird, director of the A1 lab at the University of Michigan. Improved Al is a big part of the answer, he says. Those in the industry agree. The high-definition graphics possible on next-generation games consoles, such as Microsoft's Xbox 360, are raising expectatious across the board, says Neff Young of Electronic Arts, the world's biggest games publisher. 'You have to have high-resolution models, which requires high-resolution animation', he says', so now I expect high-resolution behavior'. Representatives from industry and academia will converge in Marina del Rey, California, later this month for the second annual Artificial Intelligence and Interactive Digital Entertainment(AIIDE) conference. The aim, says Dr. Laird, who will chair the event, is to Increase the traffic of people and ideas between the two spheres. 'Games have been very important to AI through the years', he notes. Alan Turing, one of the pioneers of computing in the 1940s, wrote a simple chess-playing program before there were any computers to run it on; he also proposed the Turing test, a question-and-answer game that is a yardstick for machine intelligence. Even so, AI research and video games existed in separate worlds until recently. The Al techniques used in games were very simplistic from an academic perspective, says Dr. Mateas, while Al researchers were, in turn, clueless about modern games. But, he says, 'both sides are learning, and are now much closer'. Consider, for example, the software that controls an enemy in a first-person shooter (FPS)—a game in which the player views the world along the barrel of a gun. The behavior. of enemies used to be pre-scripted: wait until the player is nearby, pop up from behind a box, fire weapon, and then roll and hide behind another box, for example. But some games now use far more advanced' planning systems' imported from academia. 'Instead of scripts and hand-coded behavior, the AI monsters in an FPS can reason from first principles', says Dr. Mateas. They can, for example, work out whether the player can see them or not, seek out cover when injured, and so on. 'Rather than just moving between predefined spots, the characters in a war game can dynamically shift, depending on what's happening', says Fiona Sperry of Electronic Arts. If the industry is borrowing ideas from academia, the opposite is also true. Commercial games such as 'Unreal Tournament', which can be easily modified or scripted, are being adopted as research tools in universities, says Dr. Laird. Such tools provide flexible environments for experiments, and also mean that students end up with transferable skills. But the greatest potential lies in combining research with game development, argues Dr. Mateas. 'Only by wrestling with real content are the technical problems revealed, and only by wrestling with technology does it give you insight into what new kinds of content are possible, 'he says. According to the passage, good video-games used to be judged in terms of
A.
how sophisticated the behaviors of the characters are.
B.
how good-looking the characters seem to be.
C.
how sophisticated the artificial intelligence is.
D.
how much authenticity is displayed in the characters.
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【单选题】关于风湿小体的组成成分,下列哪一项是不正确的()
A.
中央为纤维素性坏死
B.
多核阿少夫巨细胞
C.
枭眼细胞和毛虫样细胞
D.
泡沫细胞
E.
淋巴细胞浸润
【单选题】以下关于关系的叙述中,正确的是
A.
关系是一个由行与列组成的、能够表达数据及数据之间联系的二维表
B.
表中某一列的数据既可以是字符串,也可以是数字
C.
表中某一列的值可以取空值null,所谓空值是指空格或零
D.
表中必须有一列作为主关键字,用来唯一标识一行。
【简答题】简述我国执业药师资格制度的性质,执业药师的职责、权利和义务。
【单选题】以下关于字符数组的表述不正确的是?
A.
存在于字符数组中的连续字符都是字符串
B.
char  s[]="12345";则s中存放了字符串
C.
char  s[]={"12346"};则s中存放了字符串
D.
字符串存放字符数组中,则最后必定以'\0'结束
【简答题】谈谈你身边的调查案例,并具体说明运用了何种调查方法。
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【多选题】在JavaScript中,以下关于字符串方法的描述不正确的是( )。
A.
indexOf()返回字符串中检索指定字符第一次出现的位置,找不到时返回-1。
B.
charAt()返回指定索引位置的字符。
C.
match()找到一个或多个正则表达式的匹配,未匹配时返回null。
D.
replace()替换与正则表达式匹配的子串。
E.
search(/a/g)检索字符串中a,不区分大小写,未检索到返回-1。
F.
slice()提取字符串的片断,并在新的字符串中返回被提取的部分。原字符串内容会被修改。
G.
str=“hello world”; str.split(“ ”);以“ ”为分割符,把字符串分割为子字符串数组,结果为[“hello”, “world”]。
H.
substr(5,5)从索引号5开始向后提取字符串的指定数目为5的字符。
【多选题】以下对于字符数组的表述正确的是()
A.
char led[ ]=“abc”
B.
int shuzu[ ]={1,2,3,4 }
C.
int shuzu[ 5]={1,2,3,4 }
D.
float 数组[ ]={a,b,c}
【单选题】以下关于关系的叙述中,正确的是
A.
关系是一个由行与列组成的、能够表达数据及数据之间联系的二维表
B.
表中某一列的数据既可以是字符串,也可以是数字
C.
表中某一列的值可以取空值null,所谓空值是指空格或零
D.
表中必须有一列作为主关键字,用来惟一标识一行。
【单选题】下列关于字符数组的描述中,错误的是()。
A.
字符数组中的每一个元素都是字符
B.
字符数组可以使用初始值表进行初始化
C.
字符数组可以存放字符串
D.
字符数组就是字符串
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